Other books byMartha Wells
Razor's Edge: Star Wars (Empire and Rebellion)
Times are desperate for the Rebel Alliance. Harassment by the Empire and a shortage of vital supplies are hindering completion of a new secret base on the ice planet Hoth. So when Mid Rim merchants offer much-needed materials for sale, Princess Leia Organa and Han Solo lead an Alliance delegation to negotiate a deal. But when treachery forces the rebel ship to flee into territory controlled by pirates, Leia makes a shocking discovery: the fierce marauders come from Leia’s homeworld of Alderaan, recently destroyed by the Death Star. These refugees have turned to pillaging and plundering to survive—and they are in debt to a pirate armada, which will gladly ransom the princess to the vengeful Empire . . . if they find out her true identity. Struggling with intense feelings of guilt, loyalty, and betrayal, Leia is determined to help her wayward kinspeople, even as Imperial forces are closing in on her own crippled ship. Trapped between lethal cutthroats and brutal oppressors, Leia and Han, along with Luke, Chewbacca, and a battle-ready crew, must defy death—or embrace it—to keep the rebellion alive.
The Ships of Air
The Fall of Ile-Rien
Known for her lush, intricate worlds and complex characters, acclaimed author Martha Wells has delighted readers with her extraordinary fantasy novels of daring and wit. With The Wizard Hunters she launched her most ambitious undertaking yet -- the return to the beloved world of the Nebula Award-nominated The Death of the Necromancer and The Fall of Ile-Rien. Now the saga continues in a triumph of suspense and imagination. Despite a valiant struggle against superior forces, the country of Ile-Rien has fallen to the onslaught of the relentless Gardier, a faceless army of sorcerers determined to conquer all civilization. To save the remnants of her country, former playwright Tremaine Valiarde undertakes an epic journey to stop the Gardier. Rescuing the proud ship Queen Ravenna from destruction, Tremaine and a resolute band of sorcerers and warriors set sail across magical seas on a voyage of danger and discovery. For the secret to defeating the enemy -- and to rescuing the world from the Gardier's inimitable hatred -- lies far beyond the walls of the world, and only the tenuous ties of friendship and honor will keep the band together. But the Gardier are not the only evil in this tumultuous world, and an ancient terror stalks the ornate rooms and shadowy decks of the Queen Ravenna -- a force so malevolent and enigmatic that even the growing power of the sorcerer's sphere may not be enough to save Ile-Rien from utter ruin.
The Gate of Gods
Tremaine Valiarde and a small, brave band of heroes ventured into a wondrous new realm on their desperate mission to save Ile-Rien from the conquering Gardier. Now, as a relentless enemy creates chaos and destruction -- with the fate of the magical city of Lodun hanging in the balance -- the last hope of a land besieged may rest on the far side of a secret portal. But the doorway leads to a mysterious ruin hidden behind the awesome Gate of Gods -- and to perils that dwarf anything Tremaine and her allies could have possibly imagined. . . .
The Wizard Hunters
Once a fertile and prosperous land, Ile-Rien is under attack by the Gardier, a mysterious army whose storm-black airships appear from nowhere to strike without warning. Every weapon in the arsenal of Ile-Rien's revered wizards has proven useless. And now the last hope of a magical realm under siege rests within a child's plaything.