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The Demon Awakens

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Paperback published by Del Rey (Random House Publishing Group)

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In THE DEMON AWAKENS, bestselling author R. A. Salvatore creates an astonishing new world for readers to explore--and an intrepid hero to lead the way: Elbryan Wynden, who must confront the dark tides of destiny in his epic search for justice and peace . . .

A great evil has awakened in the land of Corona, a terrible demon determined to spread death and misery. His goblin armies and fearsome giants ravage the settlements of the frontier, and in the small village of Dundallis their merciless attack leaves behind two shattered orphans: Pony and her lifelong friend, the youth Elbryan. Taken in by elves, Elbryan is raised to become a formidable ranger--a fateful role that will lead him into harrowing confrontation.

Meanwhile, on a far-off island, a shower of gemstones will fall onto the black sand shores. These heaven-sent stones carry within them an incredible power--the key to all that is good in the world and all that is evil, and it is up to one young monk to liberate them from the corrupt monastery that harvests them. Pray that they don't fall into the wrong, clawed hands . . .
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In THE DEMON AWAKENS, bestselling author R. A. Salvatore creates an astonishing new world for readers to explore--and an intrepid hero to lead the way: Elbryan Wynden, who must confront the dark tides of destiny in his epic search for justice and peace . . .

A great evil has awakened in the land of Corona, a terrible demon determined to spread death and misery. His goblin armies and fearsome giants ravage the settlements of the frontier, and in the small village of Dundallis their merciless attack leaves behind two shattered orphans: Pony and her lifelong friend, the youth Elbryan. Taken in by elves, Elbryan is raised to become a formidable ranger--a fateful role that will lead him into harrowing confrontation.

Meanwhile, on a far-off island, a shower of gemstones will fall onto the black sand shores. These heaven-sent stones carry within them an incredible power--the key to all that is good in the world and all that is evil, and it is up to one young monk to liberate them from the corrupt monastery that harvests them. Pray that they don't fall into the wrong, clawed hands . . .
Product Details
Paperback (624 pages)
Published: February 28, 1998
Publisher: Random House Publishing Group
Imprint: Del Rey
ISBN: 9780345421623
Other books byR. A. Salvatore
  • Rise of the King

    Rise of the King
    Companions Codex, II
    In the second book of the Companions Codex, the latest series in the New York Times best-selling saga of dark elf Drizzt Do'Urden, R.A. Salvatore picks up with the fan-favorite storyline of dwarf king Bruenor Battlehammer and his bloody feud with the orc kingdom of Many Arrows.

    Night of the Hunter

    Night of the Hunter
    Companions Codex, I
    R.A. Salvatore’s New York Times best-selling saga continues as dark elf Drizzt Do’Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor’s loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross through a colony of drow, who would like nothing better than to see Drizzt Do’Urden dead.  

    The Orc King

    The Orc King
    Transitions, Book I
    Drizzt is back in this exciting new trilogy from R.A. Salvatore! An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can't last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. But it won't be easy. From the Hardcover edition.

    Luthien's Gamble

    Luthien's Gamble
    In The Sword of Bedwyr, young Luthien Bedwyr rebelled against the crushing rule of King Greensparrow and his cruel wizard-lords. To save his once proud land of Eriador, Luthien was given a magical cape that renders its wearer invisible--but leaves behind an indelible scarlet silhouette. In Luthien's Gamble, we see Luthien at a crossroads: in spite of the urgings of his comrades to avoid further conflict with Greensparrow, Luthien feels compelled to continue the battle for his beloved country Eriador.

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  • The demon dactyl came awake.

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  • Pony and Elbryan rode fast with the break of dawn, south along the wild trails, the weary and grieving victors, the new protectors of the holy stones.

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