Other books byChristopher Priest
In 1878, two young stage magicians clash in the dark during the course of a fraudulent séance. From this moment on, their lives become webs of deceit and revelation as they vie to outwit and expose one another. Their rivalry will take them to the peaks of their careers, but with terrible consequences. In the course of pursuing each other's ruin, they will deploy all the deception their magicians' craft can command--the highest misdirection and the darkest science. Blood will be spilled, but it will not be enough. In the end, their legacy will pass on for generations...to descendants who must, for their sanity's sake, untangle the puzzle left to them.
Reality is illusory and magical in the stunning new literary SF novel from the multiple award-winning author of The Prestigefor fans of Haruki Murakami and David Mitchell A tale of murder, artistic rivalry, and literary trickery; a Chinese puzzle of a novel where nothing is quite what it seems; a narrator whose agenda is artful and subtle; a narrative that pulls you in and plays an elegant game with you. The Dream Archipelago is a vast network of islands. The names of the islands are different depending on who you talk to, their very locations seem to twist and shift. Some islands have been sculpted into vast musical instruments, others are home to lethal creatures, others the playground for high society. Hot winds blow across the archipelago and a war fought between two distant continents is played out across its waters. The Islanders serves both as an untrustworthy but enticing guide to the islands; an intriguing, multi-layered tale of a murder; and the suspect legacy of its appealing but definitely untrustworthy narrator. It shows Christopher Priest at the height of his powers and illustrates his undiminished power to dazzle.
After a terrorist disrupts a demonstration of a pre-release verion of the virtual reality game eXistenZ, a game that plugs directly into the player's nervous system, its inventor, Allegra Geller, and security guard Ted Pikul, escape into the landscape of middle America with the sole copy of the game. While Allegra is anxious to determine the extent of the game's damage, Ted, who's out of his depth in this society of gamers and their ruthless and relentless enemies, is forced to rise to feats of heroism as the couple run into murder and sabotage at every turn. Finally finding a safe haven in the mountains at an abandoned ski chalet, Ted and Allegra are thrust into the game. As they find themselves dragged into a bewildering labyrinth of betrayal and death, they realise that they can no longer tell where reality ends and the game begins...
THE SEPARATION is the story of twin brothers. Rowers in the 1936 Olympics, they meet Rudolf Hess, Hitler's deputy; one joins the RAF, and captains a Wellington; he is shot down after a bombing raid on Hamburg and becomes Churchill's aide-de-camp; his twin brother, a pacifist, works with the Red Cross, rescuing bombing victims in London. But this is not a straightforward story of the Second World War: this is an alternate history: the two brothers - both called J.L. Sawyer - live their lives in alternate versions of reality. In one, the Second World War ends as we imagine it did; in the other, thanks to efforts of an eminent team of negotiators headed by Hess, the war ends in 1941.THE SEPARATION is an emotionally riveting story of how ordinary people can make a difference; it's a savage critique of Winston Churchill, the man credited as the saviour of Britain and the Western World, and it's a story of how one perceives and shapes the past.