Other books byMatt Forbeck
Guild Wars: Ghosts of Ascalon
250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
“It will be a dangerous mission. I don’t expect that any of us will survive. But it’s a chance to save mankind, to save our world. Maybe the last chance.” By the end of the twenty-third century, Earth is a plague-ridden, war-ravaged cesspool dominated by megacorporations whose ruthless armies fight one another for power and for the very scarce resources there are left. Capitol fighters Mitch Hunter and Nathan Rooker are battling the opposing forces of the Bauhaus corporation when a cannon blast exposes and destroys an ancient stone seal in the ground. From the bowels of the Earth crawl hordes of necromutants with razorlike boneblades for arms, hideous humanoids that thrive and multiply by commandeering the bodies of dying soldiers. Mitch barely escapes–only to discover that both the rise of the mutants and the “Deliverer” who will save humanity have been prophesied. Unless Mitch and a group of warriors from each of the megacorporations succeed in reaching the hidden horrors and wiping out the mutant scourge, ouir world will literally become a hell on Earth. From the Paperback edition.
It's a kind of magic... When two college freshmen decide to spend Spring Break using their magic to fleece the gambling tables of Las Vegas, little do they imagine that Vegas harbors some magical secrets of its own... And of course what happens in Vegas, stays in Vegas - alive or dead. File Under: [The Mob & Magic | Ancient Secrets | Zombie Wizardry | Bet Your Life]
Star Wars vs. Star Trek
Could the Empire kick the Federation's ass? And...
Could a Jedi knight use his light saber to deflect a beam from a phaser? Which aliens are cooler: the Cardassians or the Chazrach? Have any Federation ships ever made the Kessel run in less than twelve parsecs? And most important, in a fight between the Empire and the Federation, who would win? Ever since Princess Leia's starship hovered into sight on the silver screen, fans of Star Wars and Star Trek have been debating these questions. Now, side by side, they can line up aliens, technology, story points, weaponry, and heroes from the two great science fiction/fantasy stories of our age. For fans everywhere, this volume offers detailed information about both universes, as well as trivia, quizzes, quotes, and information drawn from these two iconic settings. So phasers on stun and light sabers at the ready! It's time for the duel to begin.