Other books byMatt Forbeck
Tales from the Cobra Wars
A G.I. Joe Anthology
A high-velocity collection of original fiction for G.I. Joe fans of all ages—including a new story from Max Brooks! Just in time for the new film G.I. Joe: Retaliation,this action-packed collection features original fiction from today’s top crime and thriller writers, including a new story and introduction by Max Brooks, author of World War Z: An Oral History of the Zombie War. Featuring characters Flint, Scarlett, Destro, and the Baroness, Tales from the Cobra Wars depicts the ongoing war between G.I. Joe and Cobra from every angle. Eight tales about global covert conflict, penned by such writers as Jonathan Maberry, Duane Swierczynski, Matt Forbeck, and Dennis Tafoya, are accompanied by striking black-and-white illustrations by Michael Montenat. Chuck Dixon, IDW’s main G.I. Joe comics scribe, makes his prose debut with a new Snake Eyes adventure.
THE VERY BEST PERSON TO CATCH YOUR KILLER…IS YOU. Matt Forbeck arrives as the new king of high-concept - with a blockbuster action movie in a book. In the near future, scientists solve the problem of mortality by learning how to backup and restore a persons memories into a vat-bred clone. When Secret Service agent Ronan "Methusaleh" Dooley is brutally murdered, he's brought back from the dead one more time to hunt his killer, but this time those who wanted him dead are much closer to home. FILE UNDER: Science Fiction [Future Thriller / Cheat Death / Rogue Agents / Who Killed Who?]
Guild Wars: Ghosts of Ascalon
250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
“It will be a dangerous mission. I don’t expect that any of us will survive. But it’s a chance to save mankind, to save our world. Maybe the last chance.” By the end of the twenty-third century, Earth is a plague-ridden, war-ravaged cesspool dominated by megacorporations whose ruthless armies fight one another for power and for the very scarce resources there are left. Capitol fighters Mitch Hunter and Nathan Rooker are battling the opposing forces of the Bauhaus corporation when a cannon blast exposes and destroys an ancient stone seal in the ground. From the bowels of the Earth crawl hordes of necromutants with razorlike boneblades for arms, hideous humanoids that thrive and multiply by commandeering the bodies of dying soldiers. Mitch barely escapes–only to discover that both the rise of the mutants and the “Deliverer” who will save humanity have been prophesied. Unless Mitch and a group of warriors from each of the megacorporations succeed in reaching the hidden horrors and wiping out the mutant scourge, ouir world will literally become a hell on Earth. From the Paperback edition.