Other books byMatt Forbeck
THE VERY BEST PERSON TO CATCH YOUR KILLER…IS YOU. Matt Forbeck arrives as the new king of high-concept - with a blockbuster action movie in a book. In the near future, scientists solve the problem of mortality by learning how to backup and restore a persons memories into a vat-bred clone. When Secret Service agent Ronan "Methusaleh" Dooley is brutally murdered, he's brought back from the dead one more time to hunt his killer, but this time those who wanted him dead are much closer to home. FILE UNDER: Science Fiction [Future Thriller / Cheat Death / Rogue Agents / Who Killed Who?]
Guild Wars: Ghosts of Ascalon
250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
“It will be a dangerous mission. I don’t expect that any of us will survive. But it’s a chance to save mankind, to save our world. Maybe the last chance.” By the end of the twenty-third century, Earth is a plague-ridden, war-ravaged cesspool dominated by megacorporations whose ruthless armies fight one another for power and for the very scarce resources there are left. Capitol fighters Mitch Hunter and Nathan Rooker are battling the opposing forces of the Bauhaus corporation when a cannon blast exposes and destroys an ancient stone seal in the ground. From the bowels of the Earth crawl hordes of necromutants with razorlike boneblades for arms, hideous humanoids that thrive and multiply by commandeering the bodies of dying soldiers. Mitch barely escapes–only to discover that both the rise of the mutants and the “Deliverer” who will save humanity have been prophesied. Unless Mitch and a group of warriors from each of the megacorporations succeed in reaching the hidden horrors and wiping out the mutant scourge, ouir world will literally become a hell on Earth. From the Paperback edition.
Marked for Death
The Lost Mark, Book 1
Marked for Death begins a new epic trilogy set in the world of Eberron, Wizards of the Coast’s newest D&D® campaign setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games. AUTHOR BIO: Matt Forbeck has written and designed games for more than 14 years, for which he has garnered several awards. His most recent title for Wizards of the Coast was Secret of the Spiritkeeper, the kickoff novel for the Knights of the Silver Dragon™ young reader series for Mirrorstone™ Books.